A list of known bugs in TGP.
- 1 0.4.9 Bugs
- 2 0.4.6 Bugs
- 3 0.4.5 Bugs
- 3.1 Wall bug
- 3.2 iShades bug
- 3.3 Dungeon Bug
- 3.4 Table Bug
- 3.5 Poster bug
- 3.6 Sburb Disc / Laptop bug
- 3.7 Water bug
- 3.8 Machine bug
- 3.9 Attack bug
- 3.10 Terrain bug
- 3.11 Clothing bug
- 3.12 Hiveswap Disc bug
- 3.13 Overlapping Items bug
- 3.14 Player Has Left bug
- 3.15 Reentry bug
- 3.16 Stair Bug
- 3.17 Multiple-Stair Bug
- 3.18 Gate Bug
- 3.19 Land's Dungeon Bug
- 3.20 Sprite Bug
- 3.21 Totem Lathe Bug
- 3.22 Alchemiter Bug
- 3.23 Weapon Bug
- 4 0.4.4 Bugs
- 5 0.5.0 bugs
Session Loading bug
Upon loading a session a player may be stuck in the air, unable to move without any loaded terrain. The player is capable of dying, but will respawn in the same position that they loaded in.
In build mode, if a player deletes stairs and uses the "undo" option to place aforementioned stairs down, the player may make create multiple long staircases that span several floors. A player can not build through the stairs similarly to a normal staircase, but the stairs cannot be deleted and will not make openings to access other floors.
Ghost Player bug
If a player leaves a lobby before the game starts, the player will still be counted in the total player count. This will break the server/client circle, making the session impossible to enter normally.
Card Phasing bug
If a player places down a punched card on the ground outside of their home after they have entered the Medium, the card may phase though the floor and disappear into the world. There is currently no known way to retrieve the punched card, other than to make it again.
Entry Item bug
The piñata cruxite artifacts (Bec, GCat, Horse) will disappear as soon as they are alchemized. This can be worked around by the server player simply deleting it deploying another one.
Colonel Sassacre's Daunting Text bug
Alchemizing Colonel Sassacre's Daunting Text with any weapon or equipment will drastically raise its attack speed/scamper and costs a negative amount of grist to create.
House Creator Save bug
Mac users cannot save houses in the House Creator.
A house with a laptop breaks the map.
Sburb Disc bugs
The Sburb disc will sometimes glitch through the ground and cannot be retrieved. In multiplayer sessions, this cannot be rectified as the Atheneum starts out empty.
The Sburb disc can also accidentally be deleted if the player manages to captchalogue a laptop with the disc still inside and then places the laptop in a chest.
In Build Mode, windows and posters will not rotate to be placed on two sides of a house.
If you create the iShades you will not be able to equip them and it might ruin your face-slot all together.
While in a multiplayer session it is common for a player's dungeon to fuse into the host's house.
In house creator mode, if you place an item inside the table slot, when you load up the house in a actual session the item will be doubled.
Posters placed on walls during Build Mode may move forward on the grid and clip through walls, doors, and furniture nearby.
Sburb Disc / Laptop bug
A Sburb Disc placed in a laptop may disappear upon restarting the game.
Players may be able to walk on water while on their lands.
Machines placed in Build Mode may not appear to other players until the game is restarted.
Players may not be able to attack until the game is restarted.
Players may get stuck inside mountains and land pits.
Clothing models may flicker over socks and underwear.
Hiveswap Disc bug
Placing the Hiveswap Disc on the second+ floor may cause the item to clip through to the first floor.
Overlapping Items bug
Items overlapping furniture on the second+floor may cause the items to clip through to the first floor.
Player Has Left bug
Invited players may show up in the text chat as having left before the players enter the game.
Reentering a session may unequip all clothing, reset grist to 10, decrease health and stamina regeneration to +.1, remove the ability to attack, slide, and defend more than once, and cause all enemies to ignore the player.
Chunks of floor may appear above stairs when built.
Attempting to build multiple levels of stairs as one (by further dragging the cursor upwards) may bug the stair itself and it's surroundings, and may crash the entire session.
The second gate (the one leading to the client's house) may not work.
Land's Dungeon Bug
A player may get stuck in a dungeon entered via the land (non-functional exit)
Prototyped sprites may not show the correct prototypation to other players.
Totem Lathe Bug
The Totem Lathe may stop correctly rendering the cruxite (may show uncarved or wrong cruxite, or render an uncarved/wrong cruxite permanently)
The Alchemiter may get bugged and render a Cruxite outside it's own pedestal, 1 unit displaced by one side. The cruxite will return to the correct position if the alchemiter is used while the animation is playing, but it may be displaced again later.
Having different types of strife specibi may render a specific or multiple weapons unusable and erratical.
When iShades are equipped, five pairs float above the player's head when facing the screen. While the iShades are visible, the player cannot remove clothing items or exit the game through the menu.
Infinite Sprites bug
The player may encounter a bug in which two or more unprototyped sprites are generated, instead of the intended one sprite per player.
Dungeon Exit bug
After the player exits a dungeon, their house is converted into a dungeon with enemies, chests, and invisible walls. When the player attempts to exit the dungeon, they are teleported into their starting room, and the house remains a dungeon.
Session Exit bug
When a player ends a session and returns later, their Echeladder level will be returned to zero, their equipment slots will be empty, and their scamper speed will be reduced to 1.
Medium entry bug
A player may see a grey screen upon entering the medium, after they've fulfilled the steps to avoid the asteroids, becoming unable to progress in the game.
Black jacket bug
The sleeves of the jacket are not on the player's arms.