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Most items in The Genesis Project possess tags that can add special properties to them, or add new ways of interacting with them. These tags can be transferred between different items via alchemy. Every tag also adds one or more grist types to the cost of the resulting item. Some tags can be put on an item if it has all of their component tags (For example, if you combine two items, one of which has the "electronic" tag, and the other one has the "piercing" tag, the result of the combination will have the "lightning" tag). Below is a list of all tags as of version 0.4.13 as well as their associated grist types and short descriptions of the way they affect items.

Items will have 0-2 tags. Additionally, if you combine items too much you will get the Volatile tag, which has no effect and acts as a way to stop players from making overpowered combinations.

This page is based of this guide by Kiananah.

Weapon and Clothing Tags[]

Tag Weapons Clothing Associated Grist Type
Bouncy Knocks enemies away Increases jump power Smoky, Quartz
Rocket Faster attacks Faster movement
Piercing Ranged attacks go through enemies Alexandrite
Explosive Melee attacks explode and destroy the weapon

Ranged attacks are explosive

Uranium
Scatter Ranged attacks have multiple projectiles Turquoise
Lightning Chain damage Extra damage when wearer is hit Cobalt, Alexandrite
Burning Burns enemy Burns wearer Garnet
Cold Slows enemies Slows wearer Onyx
Poison Poisons enemies Sard
Electronic Sends a message in chat on hit Wearer can build anywhere Cobalt
Fragile Break after first use Breaks after absorbing damage Saccharite
Menacing Increases damage Enemies see you easier Shale
Light Increases attack speed and decreases damage Reduces defense Amethyst
Radioactive Irradiates Enemies Irradiates wearer Saccharite, Sard
Magic Adds purple particle effect
Crockercorp Crockercorp ads appear
Smoky Emits smoke when on ground Wearer emits smoke
Grimdark Improvement to speed and damage

User takes damage when attacking

Improvement to stats
Trickster Randomly either hits or ejects from sylladex Abscond randomly Zillium
$hitty Damage becomes negative Defense becomes negative

<Adding to page soon>

Artefact
Nerf Decreases damage
Spiky Damages wearer when hitting Alexandrite, Saccharite
Glorious Item is worth more grist Ruby
Seeking Targets the closest enemy Cobalt
Nuclear Explodes and irradiates enemies and players in

a certain range

Saccharite, Uranium, Sard
Regenerative Fragile and explosive items are not destroyed Fragile and explosive items are not destroyed Garnet, Uranium
Colored Changes color based on user's color.
Mindy Regenerates wearer's VIM Cobalt
Lifey Regenerates wearer's health Smoky Quartz

Crafting tags[]

Crafting tags are only used in alchemy and does not affect the item itself other than possibly, its grist cost.

Tag Associated Grist Type
Metallic
Dersite
Prospitian
Nautical
Timey Garnet
Breathy Turquoise
Doomy Sard
Bloody Alexandrite
Hearty Ruby
Spacey Uranium
Lighty Saccharite
Voidy Onyx
Ragey Shale
Hopey Amethyst

Consumable Tag[]

There is another tag, Consumable; eating an item with this tag will trigger an interaction with the second tag.

Known Consumable Tag Interactions
Tag Effect
Lifey Heals for a short time
Radioactive Deals damage
Rocket Short speed boost
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