Most items in The Genesis Project possess tags that can add special properties to them, or add new ways of interacting with them. These tags can be transferred between different items via alchemy. Every tag also adds one or more grist types to the cost of the resulting item. Some tags can be put on an item if it has all of their component tags (For example, if you combine two items, one of which has the "electronic" tag, and the other one has the "piercing" tag, the result of the combination will have the "lightning" tag). Below is a list of all tags as of version 0.4.13 as well as their associated grist types and short descriptions of the way they affect items.
Items will have 0-2 tags. Additionally, if you combine items too much you will get the Volatile tag, which has no effect and acts as a way to stop players from making overpowered combinations.
This page is based of this guide by Kiananah.
Weapon and Clothing Tags[]
Tag | Weapons | Clothing | Associated Grist Type |
---|---|---|---|
Bouncy | Knocks enemies away | Increases jump power | Smoky, Quartz |
Rocket | Faster attacks | Faster movement | |
Piercing | Ranged attacks go through enemies | Alexandrite | |
Explosive | Melee attacks explode and destroy the weapon
Ranged attacks are explosive |
Uranium | |
Scatter | Ranged attacks have multiple projectiles | Turquoise | |
Lightning | Chain damage | Extra damage when wearer is hit | Cobalt, Alexandrite |
Burning | Burns enemy | Burns wearer | Garnet |
Cold | Slows enemies | Slows wearer | Onyx |
Poison | Poisons enemies | Sard | |
Electronic | Sends a message in chat on hit | Wearer can build anywhere | Cobalt |
Fragile | Break after first use | Breaks after absorbing damage | Saccharite |
Menacing | Increases damage | Enemies see you easier | Shale |
Light | Increases attack speed and decreases damage | Reduces defense | Amethyst |
Radioactive | Irradiates Enemies | Irradiates wearer | Saccharite, Sard |
Magic | Adds purple particle effect | ||
Crockercorp | Crockercorp ads appear | ||
Smoky | Emits smoke when on ground | Wearer emits smoke | |
Grimdark | Improvement to speed and damage
User takes damage when attacking |
Improvement to stats | |
Trickster | Randomly either hits or ejects from sylladex | Abscond randomly | Zillium |
$hitty | Damage becomes negative | Defense becomes negative
<Adding to page soon> |
Artefact |
Nerf | Decreases damage | ||
Spiky | Damages wearer when hitting | Alexandrite, Saccharite | |
Glorious | Item is worth more grist | Ruby | |
Seeking | Targets the closest enemy | Cobalt | |
Nuclear | Explodes and irradiates enemies and players in
a certain range |
Saccharite, Uranium, Sard | |
Regenerative | Fragile and explosive items are not destroyed | Fragile and explosive items are not destroyed | Garnet, Uranium |
Colored | Changes color based on user's color. | ||
Mindy | Regenerates wearer's VIM | Cobalt | |
Lifey | Regenerates wearer's health | Smoky Quartz |
Crafting tags[]
Crafting tags are only used in alchemy and does not affect the item itself other than possibly, its grist cost.
Tag | Associated Grist Type |
---|---|
Metallic | |
Dersite | |
Prospitian | |
Nautical | |
Timey | Garnet |
Breathy | Turquoise |
Doomy | Sard |
Bloody | Alexandrite |
Hearty | Ruby |
Spacey | Uranium |
Lighty | Saccharite |
Voidy | Onyx |
Ragey | Shale |
Hopey | Amethyst |
Consumable Tag[]
There is another tag, Consumable; eating an item with this tag will trigger an interaction with the second tag.
Tag | Effect |
---|---|
Lifey | Heals for a short time |
Radioactive | Deals damage |
Rocket | Short speed boost |