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Upon opening your Cruxtruder for the first time It will produce a flashing orb known as a Kernelsprite. Like in Homestuck, Kernelsprites are supposed to serve as guides to the player and help them throughout their journey. But before that, Kernelsprites must be prototyped. Prototyping a Kernelsprite involves combining the Kernelsprite with something, be it an inanimate object or creature, living or deceased. In The Genesis Project, this can be done by having it bump into a compatible item. After the Kernelsprite is prototyped, the player must then enter The Medium for their sprite to become useful. At that point, the sprite will initiate a brief conversation with the player, and from then on will heal the player during combat. 

The sprites in The Genesis project currently work differently than the ones in Homestuck, some major differences being:

  • You may only prototype a sprite once, currently. 
  • Sprites are only capable of healing, instead of being combatants. 
  • Sprites and their prototyping do not currently affect the outcome of a TGP session.

One thing to note is that prototyping does alter enemies. It is currently purely cosmetic, but that is very liable to change in coming updates.

Types of Sprites Edit

Available sprites Edit

  • Colonel Sassacre, an old timer with japes-a-plenty.
  • Bunny, a stuffed friend brought to life.
  • Knight, whose prototyping has not diminished his loyalty.
  • Squiddle, like Horror Terrors, but more cuddly!
  • Harlequin, a definitively (un)trustworthy helper. Not going to prank you. Nope
  • Problem Sleuth, hard-boiled detective/confectionery-based vampire
  • Dog, a loyal childhood companion brought back to life.

Discontinued sprites Edit

Unfinished sprites Edit

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