The Genesis Project Official Wiki
Register
(Added almost all pictures and relevant information, still missing Wise guy but will have up soon)
Tag: Visual edit
No edit summary
Tag: Visual edit
(13 intermediate revisions by 7 users not shown)
Line 1: Line 1:
Upon opening your [[Cruxtruder]] for the first time It will produce a flashing orb known as a [https://mspaintadventures.wikia.com/wiki/Sprite Kernelsprite]. Like in Homestuck, Kernelsprites are supposed to serve as guides to the player and help them throughout their journey. But before that, Kernelsprites must be Prototyped. Prototyping a Kernelsprite involves combining the Kernelsprite with something, be it an inanimate object or creature(Alive or deceased). In The Genesis Project, this can be done by having it bump into a compatible item. After the Kernelsprite is prototyped, the player must then enter [[The Medium]] for their sprite to become useful. At that point, they can assist the player in combat but more importantly give them information about Sburb and the player's personal quest
+
Upon opening your [[Alchemy#Cruxtruder|Cruxtruder]] for the first time It will produce a flashing orb known as a [https://mspaintadventures.wikia.com/wiki/Sprite Kernelsprite]. Like in Homestuck, Kernelsprites are supposed to serve as guides to the player and help them throughout their journey. But before that, Kernelsprites must be prototyped. Prototyping a Kernelsprite involves combining the Kernelsprite with something, be it an inanimate object or creature, living or deceased. In The Genesis Project, this can be done by having it bump into a compatible item. After the Kernelsprite is prototyped, the player must then enter The Medium for their sprite to become useful. At that point, the sprite will initiate a brief conversation with the player, and from then on will heal the player during combat
   
 
The sprites in The Genesis project currently work differently than the ones in Homestuck, some major differences being:
 
The sprites in The Genesis project currently work differently than the ones in Homestuck, some major differences being:
* You may only prototype a sprite once, as opposed to twice
+
* You may only prototype a sprite once, currently
* Sprites are only capable of healing, instead of being combatants 
+
* Sprites are only capable of healing, instead of being combatants. 
* Sprites and their prototyping do not currently affect the outcome of a TGP session or alter Skaia.
+
* Sprites and their prototyping do not currently affect the outcome of a TGP session.
A fun thing to note is that prototyping does alter enemies. It appears to be cosmetic for the time being, but that may be subject to change.
+
One thing to note is that prototyping does alter enemies. It is currently purely cosmetic, but that is very liable to change in coming updates.
   
 
== Types of Sprites ==
 
== Types of Sprites ==
   
=== '''<u>Colonel Sassacre</u>''' ===
+
=== <u>Available sprites</u> ===
  +
* '''<u>[[Colonel Sassacre]]</u>''',''' '''an old timer with japes-a-plenty.
{{Sprite Generic Info|title1 = Colonel Sassacre|caption1 = Kernel Sprite form|caption2 = Sprite form|prototyping_item_used: = Colonel Sassacre's Daunting Text|dialog = ✓ Yes|image1 = Sassacre.PNG|image2 = Sassacre sprite.PNG|imp_changes: = Now wearing the Beaglepus|basilisk_changes: = None|ogre_changes: = None|lich_changes = Now wearing the Beaglepus}}The Colonel Sassacre Sprite is a sprite version of the Homestuck character Colonel Sassacre. The Colonel has some heartwarming dialog and cosmetically changes a few opponents.<blockquote>''What the Dickens is going on here?''</blockquote><blockquote>''I appear to be a most singular form of spirit!''</blockquote><blockquote>''An ethereal tail, a peculiarly colorful complexion, and my current presence in a strange and mysterious abode!''</blockquote><blockquote>''Child, have you done this?''</blockquote><blockquote>''>I don't know what you're talking about.''</blockquote><blockquote>''What do you take me for? A fool? A common man? A plebian on which you unleash your arsenal of japes and jokes?''</blockquote><blockquote>''Be wise, friend, you are dealing with the master of comedy, the lord of japery, the king of pranksterism of all shapes and forms!''</blockquote><blockquote>''Nothing gets past this noggin, no sir!''</blockquote><blockquote>''I commend your attempt, but know it was all for naught!''</blockquote><blockquote>''I shall  Umm''</blockquote><blockquote>''One moment''</blockquote><blockquote>''...''</blockquote><blockquote>''...I see.''</blockquote><blockquote>''The curtain has been drawn, friend, and a joke this isn't!''</blockquote><blockquote>''No, this is business, of serious nature.''</blockquote><blockquote>''It seems this preternatural form has provided me with information, of this realm and of you.''</blockquote><blockquote>''By Jove, you are heading for something big, my friend.''</blockquote><blockquote>''And I will be there for you every step of the way.''</blockquote><blockquote>''The exact nature of your goal, I cannot reveal to you.''</blockquote><blockquote>''After all, no true magician reveals his secrets, and what is a comedian, if not an illusionist of the mind?''</blockquote>
 
  +
* [[Bunny (Sprite)|'''<u>Bunny</u>''']], a stuffed friend brought to life.
=== <u>Con Air Bunny</u> ===
 
  +
* [[Knight (Sprite)|'''<u>Knight</u>''']], whose prototyping has not diminished his loyalty.
[[File:Bunny KernelSprite.PNG|thumb|70x70px]]
 
  +
* '''<u>[[Squiddle (Sprite)|Squiddle]]</u>''', like Horror Terrors, but more cuddly!
The Bunny Sprite is a sprite version of the bunny seen in 1997's Con Air. It is currently a mainly cosmetic sprite, with no dialog. An interesting bug to note is the strange cutoff on the sprite, and how the imps receive misplaced bunny ears. 
 
  +
* [[Harlequin (Sprite)|'''<u>Harlequin</u>''']], a definitively (un)trustworthy helper. Not going to prank you. Nope
[[File:Bunny sprite.PNG|centre|thumb|188x188px]]
 
  +
* '''<u>[[Problem Sleuth (Sprite)|Problem Sleuth]]</u>''', hard-boiled detective/confectionery-based vampire
  +
* [[Dog (Sprite)|'''<u>Dog</u>''']], a loyal childhood companion brought back to life.
   
=== <u>Dutton</u> ===
+
=== <u>Discontinued sprites</u> ===
  +
* '''<u>[[Charles Dutton (Sprite)|Charles Dutton]]</u>''', Author of Dream Bubbles, Father of Hussie and first son of Skaia.
[[File:Dutton Kernel Sprite.PNG|thumb|70x70px]]
 
  +
* [[Sweet Bro (Sprite)|'''<u>Sweet Bro</u>''']], where doing it man.
The Dutton sprite is a sprite version of American actor Charles Dutton. He is currently a mainly cosmetic sprite, with no dialog.
 
  +
* '''<u>[[Hella Jeff (Sprite)|Hella Jeff]]</u>''',''' '''where MAKING THIS HAPEN
[[File:Dutton Sprite.PNG|centre|thumb|179x179px]]
 
  +
* [[Nicolas Cage (Sprite)|'''<u>Nicolas Cage</u>''']], I'M A VAMPIRE!!! You don't say?
  +
* <u>'''[[Green Slime Ghost (Sprite)|Green Slime Ghost]]'''</u>, would make for an interesting shirt design
   
=== <u>Green Slime Ghost</u> ===
+
=== <u>Unfinished sprites</u> ===
  +
* <u>'''[[Hat (Sprite)|Hat]]'''</u>
[[File:Slimer Kernel Sprite.PNG|thumb|70x70px]]
 
The Ghost Sprite is a sprite version of John Egbert's symbol. It is currently a mainly cosmetic sprite, with no dialog.
 
[[File:Slimer Sprite.PNG|centre|thumb|165x165px]]
 
{{Sprite_Generic_Info|title1 = Harlequin|image1 = Harlquin Kernel Sprite.PNG|caption1 = Kernel Sprite form|image2 = Harl Sprite.PNG|caption2 = Sprite form|prototyping_item_used: = Harlequin Doll|imp_changes: = Now in Harlequin outfit|basilisk_changes: = None|ogre_changes: = Now in Harlequin outfit|lich_changes = Now in Harlequin outfit|dialog = ✓ Yes}}
 
   
  +
* <u>'''[[Wise Guy Book (Sprite)|Wise Guy Book]]'''</u>
=== <u>Harlequin</u> ===
 
  +
[[Category:Sburb]]
The Harlequin is a single prototyped version of John Egbert's sprite. The Harlequin has some interesting dialog and cosmetically changes a few opponents.<blockquote>''HEE HEE HEE.''</blockquote><blockquote>''HELLO, CHILD PERSON.''</blockquote><blockquote>''MY MY, DO YOU LOOK GROWN!''</blockquote><blockquote>''AND WHAT GREAT THINGS YOU WILL BECOME!''</blockquote><blockquote>''IT'S ALMOST''</blockquote><blockquote>''HILARIOUS!!!''</blockquote><blockquote>''HEE HEE HEE!''</blockquote><blockquote>''>What the hell?''</blockquote><blockquote>''NO REASON TO BE SO RUDE, CHILD.''</blockquote><blockquote>''I AM ONLY HERE TO HELP YOU!''</blockquote><blockquote>''WHILE SOME MIGHT ARGUE THAT I AM NOTHING BUT TRICKERY AND DECEIT,''</blockquote><blockquote>''I ASSURE YOU THAT I AM 100% HERE TO GUIDE!!''</blockquote><blockquote>''ALL THE WAY!!''</blockquote><blockquote>''YES SIR, HERE TO HELP!!''</blockquote><blockquote>''IF YOU DON'T LIKE IT''</blockquote><blockquote>''WELL''</blockquote><blockquote>''TOUGH LUCK, I PRESUME!!!''</blockquote><blockquote>''HEE HEE HEE!''</blockquote>
 
  +
[[Category:Sprites]]
[[File:Hat Kernel Sprite.PNG|thumb|70x70px]]
 
 
=== '''<u>Hat (WIP)</u>''' ===
 
The hat is currently a work in progress sprite. It functions just like all other sprites, but is presumably missing textures or is linked to a bug. 
 
[[File:Hat sprite.PNG|centre|thumb|125x125px]] 
 
[[File:Hella Jeff Kernel Sprite.PNG|thumb|74x74px]]
 
 
=== <u>'''Hella Jeff'''</u> ===
 
The Hella Jeff sprite is a sprite version of MSPFA character Hella Jeff. He is a mainly cosmetic sprite, with no dialog or cosmetic changes to opponents. He does have an interesting appearance, seemingly suffering from JPEG artifacts.
 
[[File:Hella Jeff Sprite.PNG|centre|thumb|191x191px]]
 
{{Sprite_Generic_Info|title1 = Knight|image1 = Knight Kernel sprite.PNG|caption1 = Kernel Sprite form|image2 = Knight Sprite.PNG|caption2 = Sprite Form|prototyping_item_used: = Medieval Armor|imp_changes: = None|basilisk_changes: = None|ogre_changes: = None|lich_changes = None|dialog = ✓ Yes}}
 
 
=== <u>'''Knight'''</u> ===
 
The Knight Sprite is a sprite version of a long-dead knight. He has some particularly foreshadowing dialog but makes no cosmetic changes to opponents.<blockquote>''Hark! You there! Explain this predicament this very instant!''</blockquote><blockquote>''A most curious change has left me befuddled! Completely befuddled!''</blockquote><blockquote>''A wizard must have pulled my very essence from the depths of the dead, and enchanted it into this ethereal body!''</blockquote><blockquote>''Was it you? Did you do this?''</blockquote><blockquote>''Explain!''</blockquote><blockquote>''>I don't know either!''</blockquote><blockquote>''What cruel world is this?''</blockquote><blockquote>''Where am I?''</blockquote><blockquote>''Wait just a moment... It is coming back to me now...''</blockquote><blockquote>''...Somehow...''</blockquote><blockquote>''...It seems I am recalling events that have never transpired.''</blockquote><blockquote>''Let me tell you what I am seeing. It all leads to you, child.''</blockquote><blockquote>''I see entities of immense power, almost god-like(In red).''</blockquote><blockquote>''These entities, despite their awesome competency, are still young in both spirit and body.''</blockquote><blockquote>''They have a long journey ahead of them before they grow and thrive.''</blockquote><blockquote>''A journey I cannot articulate to you.''</blockquote><blockquote>''But it is one you will face soon enough.''</blockquote><blockquote>''You are destined for great things child, and now I understand why I have been chosen to guide you through it.''</blockquote>
 
[[File:Cage Kernel Sprite.PNG|thumb|75x75px]]
 
 
=== '''<u>Nicolas Cage</u>''' ===
 
The Cage Sprite is a sprite version of American actor Nicholas Cage. He is currently a mainly cosmetic sprite, with no dialog or cosmetic changes to opponents.
 
[[File:Cage sprite.PNG|centre|thumb|187x187px]]
 
{{Sprite_Generic_Info|title1 = Problem Sleuth|image1 = PS Kernel sprite.PNG|caption1 = Kernel Sprite form|image2 = PS Sprite.PNG|caption2 = Sprite form|prototyping_item_used: = Problem Sleuth Poster|imp_changes: = Now wearing sleeveless trench coats and a hat|basilisk_changes: = None|ogre_changes: = None|lich_changes = Now wearing open vest|dialog = ✓ Yes}}
 
 
=== '''<u>Problem Sleuth</u>''' ===
 
The Problem Sleuth Sprite is a sprite version of MSPFA character Problem sleuth. He has some particularly humorous dialog and cosmetically changes a few opponents.<blockquote>''He looks all around in confusion, and his eyes settle on you after a minute.''</blockquote><blockquote>''He seems afraid, but mostly curious.''</blockquote><blockquote>''He asks you what you know about the situation.''</blockquote><blockquote>''>I'm just as confused as you are.''</blockquote><blockquote>''He heaves a sigh of relief.''</blockquote><blockquote>''He guesses you two can figure it out together like a badass team of detectives.''</blockquote><blockquote>''Yeah, he's smiling! Sleuthing is a vital part of gaming, he says.''</blockquote><blockquote>''Weird puzzle shit is his specialty. He says you made an excellent choice, enlisting him as your guide.''</blockquote><blockquote>''Unless it was a mistake, in which case it was a fortunate mistake.''</blockquote>
 
 
[[File:Squiddle Kernel Sprite.PNG|thumb|78x78px]]
 
 
=== '''<u>Squiddle</u>''' ===
 
The Squiddle Sprite is the sprite version of Squiddles. It is currently a mainly cosmetic sprite with no dialog but does cosmetically change a few opponents.
 
[[File:Squiddle Sprite.PNG|centre|thumb|155x155px]]
 
[[File:Sweet Bro Kernel Sprite.PNG|thumb|70x70px]]
 
 
=== '''<u>Sweet Bro</u>''' ===
 
The Sweet Bro sprite is a sprite version of MSPFA character Sweet Bro. Much like the Hella Jeff Sprite, he is a mainly cosmetic sprite, with no dialog or cosmetic changes to opponents. He does have an interesting appearance, seemingly suffering from JPEG artifacts.
 
[[File:Sweet Bro Sprite.PNG|centre|thumb|198x198px]]
 
 
=== Wise guy book ===
 
This ones still being tested. Sorry for the inconvenience![[Category:Sburb]]
 

Revision as of 22:31, 19 March 2020

Upon opening your Cruxtruder for the first time It will produce a flashing orb known as a Kernelsprite. Like in Homestuck, Kernelsprites are supposed to serve as guides to the player and help them throughout their journey. But before that, Kernelsprites must be prototyped. Prototyping a Kernelsprite involves combining the Kernelsprite with something, be it an inanimate object or creature, living or deceased. In The Genesis Project, this can be done by having it bump into a compatible item. After the Kernelsprite is prototyped, the player must then enter The Medium for their sprite to become useful. At that point, the sprite will initiate a brief conversation with the player, and from then on will heal the player during combat. 

The sprites in The Genesis project currently work differently than the ones in Homestuck, some major differences being:

  • You may only prototype a sprite once, currently. 
  • Sprites are only capable of healing, instead of being combatants. 
  • Sprites and their prototyping do not currently affect the outcome of a TGP session.

One thing to note is that prototyping does alter enemies. It is currently purely cosmetic, but that is very liable to change in coming updates.

Types of Sprites

Available sprites

  • Colonel Sassacre, an old timer with japes-a-plenty.
  • Bunny, a stuffed friend brought to life.
  • Knight, whose prototyping has not diminished his loyalty.
  • Squiddle, like Horror Terrors, but more cuddly!
  • Harlequin, a definitively (un)trustworthy helper. Not going to prank you. Nope
  • Problem Sleuth, hard-boiled detective/confectionery-based vampire
  • Dog, a loyal childhood companion brought back to life.

Discontinued sprites

Unfinished sprites