The Genesis Project Official Wiki
(Reverted)
Tag: Visual edit
(Revamped page, did testing for every possible sprite sans the Wise Guy; will change the title to better reflect the information here, and will soon upload all photos and add info boxes, but currently receiving invalid token errors)
Tag: Visual edit
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Upon opening your [[Alchemy|Cruxtruder]] for the first time It will produce ''a ''[[Kernelsprite]]. Kernelsprites are supposed to serve as guides to the player and help them throughout the journey. But before that, Kernelsprites must be Prototyped. Prototyping a Kernelsprite means to combine the Sprite with inanimate objects, living or formerly living things. After they are prototyped they can assist the player in combat, but more importantly give them information about Sburb and the player's personal quest.
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Upon opening your [[Cruxtruder]] for the first time It will produce a flashing orb known as a [https://mspaintadventures.wikia.com/wiki/Sprite Kernelsprite]. Like in Homestuck, Kernelsprites are supposed to serve as guides to the player and help them throughout their journey. But before that, Kernelsprites must be Prototyped. Prototyping a Kernelsprite involves combining the Kernelsprite with something, be it an inanimate object or creature(Alive or deceased). In The Genesis Project, this can be done by having it bump into a compatible item. After the Kernelsprite is prototyped, the player must then enter [[The Medium]] for their sprite to become useful. At that point, they can assist the player in combat but more importantly give them information about Sburb and the player's personal quest. 
   
  +
The sprites in The Genesis project currently work differently than the ones in Homestuck, some major differences being:
'''-- The Kernelsprite splits...'''
 
  +
* You may only prototype a sprite once, as opposed to twice. 
  +
* Sprites are only capable of healing, instead of being combatants 
  +
* Sprites and their prototyping do not currently affect the outcome of a TGP session or alter Skaia.
  +
A fun thing to note is that prototyping does alter enemies. It appears to be cosmetic for the time being, but that may be subject to change.
   
  +
== Types of Sprites ==
When you enter [[The Medium]] your Kernel Sprite will divide itself in two. Turning into a Kernel, and a Sprite. The Kernel splits into two as well, one going to [[Prospit]] and one to [[Derse]]. This will in turn change the enemies you encounter. For instance if I prototype a sword and enter, enemies will start appearing with swords.
 
   
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=== '''<u>Colonel Sassacre</u>''' ===
'''-- Before and after...'''
 
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{{Sprite Generic Info|title1 = Colonel Sassacre|caption1 = Kernel Sprite form|caption2 = Sprite Form|prototyping_item_used: = Colonel Sassacre's Daunting Text|dialog = ✓ Yes}}The Colonel Sassacre Sprite is a sprite version of the Homestuck character Colonel Sassacre. The Colonel has some heartwarming dialog and cosmetically changes a few opponents.
   
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What the Dickens is going on here?
Now the import thing to notice about sprites, they can be prototypes two times. Which gives us three types of prototyping, Both before entering the medium, ( Two enemy changes ). One before and one after, ( One enemy change, one personal change). Or both after, ( Two personal changes).
 
   
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I appear to be a most singular form of spirit!
'''Know combinations'''
 
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* Harlequin
 
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An ethereal tail, a peculiarly colorful complexion, and my current presence in a strange and mysterious abode!
* Any Sweet Bro and Hella Jeff poster ( different look depending on the poster )
 
  +
* Problem Sleuth poster
 
  +
Child, have you done this?
* Dutton photo
 
  +
* Medieval Armour 
 
  +
>I don't know what you're talking about.
* Nicolas Cage ( poster )
 
  +
* Green Slime Ghost Pogo
 
  +
What do you take me for? A fool? A common man? A plebian on which you unleash your arsenal of japes and jokes?
* Colonel Sassacre's Daunting Text - Also any magical item i.e smoke pellets, fake arms, stunt sword, magic hat
 
  +
* Con air bunny
 
  +
Be wise, friend, you are dealing with the master of comedy, the lord of japery, the king of pranksterism of all shapes and forms!
* Squiddles poster
 
  +
* Wise guy book
 
  +
Nothing gets past this noggin, no sir!
* Hat (WIP?)
 
  +
  +
I commend your attempt, but know it was all for naught!
  +
  +
I shall  Umm 
  +
  +
One moment 
  +
  +
...
  +
  +
...I see.
  +
  +
The curtain has been drawn, friend, and a joke this isn't!
  +
  +
No, this is business, of serious nature.
  +
  +
It seems this preternatural form has provided me with information, of this realm and of you.
  +
  +
By Jove, you are heading for something big, my friend.
  +
  +
And I will be there for you every step of the way.
  +
  +
The exact nature of your goal, I cannot reveal to you.
  +
  +
After all, no true magician reveals his secrets, and what is a comedian, if not an illusionist of the mind?
  +
  +
=== <u>Con Air Bunny</u> ===
  +
The Bunny Sprite is a sprite version of the bunny seen in 1997's Con Air. It is currently a mainly cosmetic sprite, with no dialog. An interesting bug to note is the strange cutoff on the sprite, and how the imps receive misplaced bunny ears. 
  +
  +
=== <u>Dutton</u> ===
  +
The Dutton sprite is a sprite version of American actor Charles Dutton. He is currently a mainly cosmetic sprite, with no dialog.
  +
 
=== <u>Green Slime Ghost</u> ===
  +
The Ghost Sprite is a sprite version of John Egbert's symbol. It is currently a mainly cosmetic sprite, with no dialog.
  +
 
=== <u>Harlequin</u> ===
  +
The Harlequin is a single prototyped version of John Egbert's sprite. The Harlequin has some interesting dialog and cosmetically changes a few opponents.
  +
  +
HEE HEE HEE.
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  +
HELLO, CHILD PERSON.
  +
  +
MY MY, DO YOU LOOK GROWN!
  +
  +
AND WHAT GREAT THINGS YOU WILL BECOME!
  +
  +
IT'S ALMOST 
  +
  +
HILARIOUS!!!
  +
  +
HEE HEE HEE!
  +
  +
>What the hell?
  +
  +
NO REASON TO BE SO RUDE, CHILD.
  +
  +
I AM ONLY HERE TO HELP YOU!
  +
  +
WHILE SOME MIGHT ARGUE THAT I AM NOTHING BUT TRICKERY AND DECEIT,
  +
  +
I ASSURE YOU THAT I AM 100% HERE TO GUIDE!!
  +
  +
ALL THE WAY!!
  +
  +
YES SIR, HERE TO HELP!!
  +
  +
IF YOU DON'T LIKE IT 
  +
  +
WELL 
  +
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TOUGH LUCK, I PRESUME!!!
  +
  +
HEE HEE HEE!
  +
  +
=== '''<u>Hat (WIP)</u>''' ===
  +
The hat is currently a work in progress sprite. It functions just like all other sprites, but is presumably missing textures or is linked to a bug. 
  +
  +
=== <u>'''Hella Jeff'''</u> ===
  +
The Hella Jeff sprite is a sprite version of MSPFA character Hella Jeff. He is a mainly cosmetic sprite, with no dialog or cosmetic changes to opponents. He does have an interesting appearance, seemingly suffering from JPEG artifacts.
  +
 
=== <u>'''Medieval Armour'''</u> ===
  +
The Knight Sprite is a sprite version of a long-dead knight. He has some particularly foreshadowing dialog but makes no cosmetic changes to opponents.
  +
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Hark! You there! Explain this predicament this very instant!
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A most curious change has left me befuddled! Completely befuddled!
  +
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A wizard must have pulled my very essence from the depths of the dead, and enchanted it into this ethereal body!
  +
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Was it you? Did you do this?
  +
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Explain!
  +
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>I don't know either!
  +
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What cruel world is this?
  +
  +
Where am I?
  +
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Wait just a moment... It is coming back to me now...
  +
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...Somehow...
  +
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...It seems I am recalling events that have never transpired.
  +
  +
Let me tell you what I am seeing. It all leads to you, child.
  +
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I see entities of immense power, almost god-like(In red).
  +
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These entities, despite their awesome competency, are still young in both spirit and body.
  +
  +
They have a long journey ahead of them before they grow and thrive.
  +
  +
A journey I cannot articulate to you.
  +
  +
But it is one you will face soon enough.
  +
  +
You are destined for great things child, and now I understand why I have been chosen to guide you through it.
  +
  +
=== '''<u>Nicolas Cage Poster</u>''' ===
  +
The Cage Sprite is a sprite version of American actor Nicholas Cage. He is currently a mainly cosmetic sprite, with no dialog or cosmetic changes to opponents.
  +
 
=== '''<u>Problem Sleuth</u>''' ===
  +
The Problem Sleuth Sprite is a sprite version of MSPFA character Problem sleuth. He has some particularly humorous dialog and cosmetically changes a few opponents.
  +
  +
He looks all around in confusion, and his eyes settle on you after a minute.
  +
  +
He seems afraid, but mostly curious.
  +
  +
He asks you what you know about the situation.
  +
  +
>I'm just as confused as you are.
  +
  +
He heaves a sigh of relief.
  +
  +
He guesses you two can figure it out together like a badass team of detectives.
  +
  +
Yeah, he's smiling! Sleuthing is a vital part of gaming, he says.
  +
  +
Weird puzzle shit is his specialty. He says you made an excellent choice, enlisting him as your guide.
  +
  +
Unless it was a mistake, in which case it was a fortunate mistake.
  +
  +
=== '''<u>Squiddle</u>''' ===
  +
The Squiddle Sprite is the sprite version of Squiddles. It is currently a mainly cosmetic sprite with no dialog but does cosmetically change a few opponents.
  +
  +
=== '''<u>Sweet Bro</u>''' ===
  +
The Sweet Bro sprite is a sprite version of MSPFA character Sweet Bro. Much like the Hella Jeff Sprite, he is a mainly cosmetic sprite, with no dialog or cosmetic changes to opponents. He does have an interesting appearance, seemingly suffering from JPEG artifacts.
  +
 
=== Wise guy book ===
  +
This ones still being tested. Sorry for the inconvenience!
  +
  +
*
 
[[Category:Sburb]]
 
[[Category:Sburb]]

Revision as of 03:40, 5 September 2018

Upon opening your Cruxtruder for the first time It will produce a flashing orb known as a Kernelsprite. Like in Homestuck, Kernelsprites are supposed to serve as guides to the player and help them throughout their journey. But before that, Kernelsprites must be Prototyped. Prototyping a Kernelsprite involves combining the Kernelsprite with something, be it an inanimate object or creature(Alive or deceased). In The Genesis Project, this can be done by having it bump into a compatible item. After the Kernelsprite is prototyped, the player must then enter The Medium for their sprite to become useful. At that point, they can assist the player in combat but more importantly give them information about Sburb and the player's personal quest. 

The sprites in The Genesis project currently work differently than the ones in Homestuck, some major differences being:

  • You may only prototype a sprite once, as opposed to twice. 
  • Sprites are only capable of healing, instead of being combatants 
  • Sprites and their prototyping do not currently affect the outcome of a TGP session or alter Skaia.

A fun thing to note is that prototyping does alter enemies. It appears to be cosmetic for the time being, but that may be subject to change.

Types of Sprites

Colonel Sassacre

The Colonel Sassacre Sprite is a sprite version of the Homestuck character Colonel Sassacre. The Colonel has some heartwarming dialog and cosmetically changes a few opponents.

What the Dickens is going on here?

I appear to be a most singular form of spirit!

An ethereal tail, a peculiarly colorful complexion, and my current presence in a strange and mysterious abode!

Child, have you done this?

>I don't know what you're talking about.

What do you take me for? A fool? A common man? A plebian on which you unleash your arsenal of japes and jokes?

Be wise, friend, you are dealing with the master of comedy, the lord of japery, the king of pranksterism of all shapes and forms!

Nothing gets past this noggin, no sir!

I commend your attempt, but know it was all for naught!

I shall  Umm 

One moment 

...

...I see.

The curtain has been drawn, friend, and a joke this isn't!

No, this is business, of serious nature.

It seems this preternatural form has provided me with information, of this realm and of you.

By Jove, you are heading for something big, my friend.

And I will be there for you every step of the way.

The exact nature of your goal, I cannot reveal to you.

After all, no true magician reveals his secrets, and what is a comedian, if not an illusionist of the mind?

Con Air Bunny

The Bunny Sprite is a sprite version of the bunny seen in 1997's Con Air. It is currently a mainly cosmetic sprite, with no dialog. An interesting bug to note is the strange cutoff on the sprite, and how the imps receive misplaced bunny ears. 

Dutton

The Dutton sprite is a sprite version of American actor Charles Dutton. He is currently a mainly cosmetic sprite, with no dialog.

Green Slime Ghost

The Ghost Sprite is a sprite version of John Egbert's symbol. It is currently a mainly cosmetic sprite, with no dialog.

Harlequin

The Harlequin is a single prototyped version of John Egbert's sprite. The Harlequin has some interesting dialog and cosmetically changes a few opponents.

HEE HEE HEE.

HELLO, CHILD PERSON.

MY MY, DO YOU LOOK GROWN!

AND WHAT GREAT THINGS YOU WILL BECOME!

IT'S ALMOST 

HILARIOUS!!!

HEE HEE HEE!

>What the hell?

NO REASON TO BE SO RUDE, CHILD.

I AM ONLY HERE TO HELP YOU!

WHILE SOME MIGHT ARGUE THAT I AM NOTHING BUT TRICKERY AND DECEIT,

I ASSURE YOU THAT I AM 100% HERE TO GUIDE!!

ALL THE WAY!!

YES SIR, HERE TO HELP!!

IF YOU DON'T LIKE IT 

WELL 

TOUGH LUCK, I PRESUME!!!

HEE HEE HEE!

Hat (WIP)

The hat is currently a work in progress sprite. It functions just like all other sprites, but is presumably missing textures or is linked to a bug. 

Hella Jeff

The Hella Jeff sprite is a sprite version of MSPFA character Hella Jeff. He is a mainly cosmetic sprite, with no dialog or cosmetic changes to opponents. He does have an interesting appearance, seemingly suffering from JPEG artifacts.

Medieval Armour

The Knight Sprite is a sprite version of a long-dead knight. He has some particularly foreshadowing dialog but makes no cosmetic changes to opponents.

Hark! You there! Explain this predicament this very instant!

A most curious change has left me befuddled! Completely befuddled!

A wizard must have pulled my very essence from the depths of the dead, and enchanted it into this ethereal body!

Was it you? Did you do this?

Explain!

>I don't know either!

What cruel world is this?

Where am I?

Wait just a moment... It is coming back to me now...

...Somehow...

...It seems I am recalling events that have never transpired.

Let me tell you what I am seeing. It all leads to you, child.

I see entities of immense power, almost god-like(In red).

These entities, despite their awesome competency, are still young in both spirit and body.

They have a long journey ahead of them before they grow and thrive.

A journey I cannot articulate to you.

But it is one you will face soon enough.

You are destined for great things child, and now I understand why I have been chosen to guide you through it.

Nicolas Cage Poster

The Cage Sprite is a sprite version of American actor Nicholas Cage. He is currently a mainly cosmetic sprite, with no dialog or cosmetic changes to opponents.

Problem Sleuth

The Problem Sleuth Sprite is a sprite version of MSPFA character Problem sleuth. He has some particularly humorous dialog and cosmetically changes a few opponents.

He looks all around in confusion, and his eyes settle on you after a minute.

He seems afraid, but mostly curious.

He asks you what you know about the situation.

>I'm just as confused as you are.

He heaves a sigh of relief.

He guesses you two can figure it out together like a badass team of detectives.

Yeah, he's smiling! Sleuthing is a vital part of gaming, he says.

Weird puzzle shit is his specialty. He says you made an excellent choice, enlisting him as your guide.

Unless it was a mistake, in which case it was a fortunate mistake.

Squiddle

The Squiddle Sprite is the sprite version of Squiddles. It is currently a mainly cosmetic sprite with no dialog but does cosmetically change a few opponents.

Sweet Bro

The Sweet Bro sprite is a sprite version of MSPFA character Sweet Bro. Much like the Hella Jeff Sprite, he is a mainly cosmetic sprite, with no dialog or cosmetic changes to opponents. He does have an interesting appearance, seemingly suffering from JPEG artifacts.

Wise guy book

This ones still being tested. Sorry for the inconvenience!